SANYAN68 发表于 2011-3-26 01:27

经由抵消实体结构体的曲面所产生的一个曲面结构体?

Pinball Region: Allows you to specify the contact search size, commonly referred to as the pinball region. Setting a pinball region can be useful in cases where initially, bodies are far enough away from one another that, by default, the program will not detect that they are in contact. You could then increase the pinball region as needed. Consider an example of a surface body that was generated by offsetting a face of a solid body, possibly leaving a large gap, depending on the thickness. Another example is a large deflection problem where a considerable pinball region is required due to possible large amounts of over penetration. In general though, if you want two regions to be bonded together that may be far apart, you should specify a pinball region that is large enough to ensure that contact indeed occurs.
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假设经由抵消实体结构体的曲面所产生的一个曲面结构体的例子,根据厚度,可能留下一个大缺口。
另一个例子在相当大的弹球区域由于可能大量的超过渗透在那里被要求的大挠度问题。

什么是> 经由抵消实体结构体的曲面所产生的一个曲面结构体?
什么是> 能大量的超过渗透?

Chelsea 发表于 2011-3-26 07:18

1. 面元和实体表面发生接触作用时,由于厚度原因,往往会出现较大的间隙
2. 在大挠曲问题中,球形区域内经常会出现大量的穿透现象

大致是上面的意思,翻译千万不能抠字眼

SANYAN68 发表于 2011-3-27 00:35

Chelsea 发表于 2011-3-26 07:18 static/image/common/back.gif
1. 面元和实体表面发生接触作用时,由于厚度原因,往往会出现较大的间隙
2. 在大挠曲问题中,球形区域内经 ...

offsetting > 复制位移


我前面翻错了!

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